THE MALLOW MAN

The Mallow Man

Something in the woods has a sweet tooth.

In development · planned for Steam on Windows, Linux / Steam Deck and macOS Rendered in the game’s own engine

Four friends go camping. Five friends play.

Notice to campers

  1. Reach your site before dark and make camp: pitch the tent, fetch the water, chop the firewood.
  2. Keep your flashlight on you.
  3. Stick together.
  4. Build the fire. Stay in its light.
  5. Once the song starts, don’t stop singing — whatever you hear.
  6. Please do not feed the

Quiet hours begin at midnight.

A lit oil lantern on a weathered picnic table at night, beside a water jug and a camp stove; dark pines and fog behind.
In the game’s engine. The picnic table, by lantern light.
A flashlight beam picks out the green boughs of one young fir in otherwise black woods.
In the game’s engine. Just past the edge of camp.

A first-person comedy-horror game. Scary the way a haunted hayride is scary: you scream, and then you laugh at the person who screamed.

Family friendly. Nobody bleeds and nobody dies. Getting caught means getting gooey.

Made in kama

The Mallow Man is written in kama, a new programming language that compiles to C — and it is the first 3D game written in kama, down to the engine that draws the forest.

Privacy

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Credits and licences

The software the game is built on, and the scanned forest it stands in.